Kitaria fables customization
Meanwhile, the combat which is supposedly where most of the focus is centred on didn’t felt anything special either. The farming sim elements despite it being simple and easy to learn also ends up becoming its bigger flaw due to how it never evolves into this major aspect of the game other than a sort of money-maker or the fact that it lacks any major farm-related tools to support the idea. Something that definitely shows on its structure and gameplay however this is the part where I also say that its simplicity is a bit too simple for my taste. Inspired by games such as Rune Factory, the trio wants to give players a similar experience but with a more simplified farming system and with greater emphasis on its combat. It’s something that’s heavily outlawed by the Empire which puts him at huge risk despite it being the only thing that would be able to defeat the looming threats to befall later.
Being the grandchild of a recently deceased farmer, they take up residence in the abandoned farmhouse where he’d eventually stumble upon the Empire’s secrets and the fact that he has the innate ability to learn and use magic. Players take on the role of Nyanza, an Empire soldier that just got assigned to defend Paw Village which is a petite and quiet town that has recently seen an increase in monster activity.
I won’t be making any promises but I’ll try to be a little bit civilized about this at least… Kitaria Fables is a game that in my head actually sounded really good the first time I heard about it… well, almost! Developed by Twin Hearts, a team consisting of three people from Yogyakarta, Indonesia and published by PQube, the game takes on a mix of the traditional action RPG adventure along with the farming simulation elements which are easily two of my favourite genres when it comes to video games in general so to say that I am a bit biased is a huge understatement.